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The Status Effects are a game mechanic that takes action in battles, usually caused by a competence. There are a total of (number) stattus effects, commonly with negative impact to their victims like lower their hit chance, draining their hp, prevent them of using items, healing, etc. They dissapear after the fight is finished

Different Status effect Edit

Status description competences cure
Pure is the default effect when there is

no other effects taking place

(those that can provoke this status) (Item that cure the other status)
Poisson Drains gradually the victim's hp (those that can provoke this status) (Item that cure the status)
Blind Makes the victim miss attacks frecuently (those that can provoke this status) (Item that cure the status)
Mute Prevents the victim to use competences (those that can provoke this status)
Palsy (those that can provoke this status)
Furious Victim attacks automaticaly but can't use competences (those that can provoke this status)
Madness (those that can provoke this status)
Sleep Victim can't have a turn (those that can provoke this status)
Dead Victim can't do nothing because it hasn't got any HP left every one that do damage and can do the finishing blow Jocker

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